Since my brother's apparently given up on the Leadership/Lore deck that was still around for the first quests of this saga box, I can welcome back an old friend: Gléowine, the minstrel of Rohan. Now, I can think of a couple of quests where this might be worthwhile - Redhorn Gate springs to mind - but most of the time, if you can spend a turn's questing to gain the bonus, do you really need it? So the questing-enhancing side quests don't really feel worthwhile to me, because they're 'win more' cards. At one cost and six quest points, putting it in the victory display gives each hero +1 Willpower. The other problem with side quests is manifest in the upcoming Spirit side quest, Rally the West. This is why I'm not sold on cards like Rider of Rohan, because if I'm playing a quest where side quests are impractical, I've paid three Spirit resources for a two-willpower quester, which isn't a good deal. The trouble with side quests is that they're very situational: there are quests where you most definitely want them, like, say, We Must Away, or any quest where you're not placing progress on the main quest, but in tougher quests you just don't have the time to spare for them. At six quest points and a cost of one, Explore Secret Ways is too marginal an ability - especially when my partner uses Core Legolas - to be worth it. As an aside, the Haradrim cycle is bringing us new side quests, but I'm not too sold on them.